- FALLOUT 2 14MM PISTOL MOD
- FALLOUT 2 14MM PISTOL UPGRADE
- FALLOUT 2 14MM PISTOL FULL
- FALLOUT 2 14MM PISTOL MODS
- FALLOUT 2 14MM PISTOL PLUS
(3a) Laser Pistol and its upgrade do 15-25 damage and cost 4 AP to fire. I did this because the player normally finds Spiked Knuckles before Brass Knuckles, and because Brass Knuckles are more rare than Spiked Knuckles.Throwing Knives are throwable only, as their handles are too small to get a good grip for hand-to-hand combat. ).When all else fails, read the instructions.Hmm, against opponents without much armor I use burst almost exclusively. It has the highest damage-per-action-point of all single-shot weapons in both Fallout and Fallout 2, as well as the second-highest ammunition capacity of all single-shot weapons in both games.
FALLOUT 2 14MM PISTOL FULL
This page lists all weapons in Fallout 2.: The content is not described in full detail on this page. (The only possible exception would be the most powerful small guns in the game, since you can only find the ammo in one town, and the shops don't always have it in stock, but they're end-game weapons, so unless you go crazy and try to hand them out to everyone in your party, you should be fine. And when you're outnumbered in the wastes, don't count on winning unless you're many levels above your opponents in weaponry or armor.You may use, steal, rip, burn, modify and distribute F2WR partially or entirely, AS LONG AS YOU:F2WR is backwards compatible, which means that any version of F2WR can be installed over an older version. This page lists all weapons in the original Fallout.
FALLOUT 2 14MM PISTOL MOD
It still has an accuracy bonus of 20% and an AP cost of 4.9mm ball ammo now has a damage mod of 3/2, an AC modifier of -10 and a DR modifier of 15. Molotovs have a max range of 24, which you can achieve with a ST of 8.Gold Nuggets have morphed into Molotov Cocktails (same stats, different ID). ),Leather Armor/Combat Leather Jacket - 00/02 (Still leather, but more of it. Not invulnerable to anything, but takes much less damage from Laser Rifles than Advanced Power Armor Mk.II. The same goes for energy weapons, rifles, shotguns and other things. Make sure you set the ammo mod settings in the RP's ddraw.ini to the default 0 if you use F2WR with the RP (i.e. Sierra Army Depot: A total of six, one in the barracks, two in the armory on level 2, and three inside the lockers in the level 3 security checkpoint. ),Metal Armor Mk.II - 65/03 (Reflects a lot more because it is polished, but it is still just metal. (3ab) Plasma Pistol and its upgrade do 25-35 damage and cost 4 AP to fire. Round magazine.The gun in Vault 15 is loaded with 9mm ammo, but will reload with 10mm ammo. For details, please see the respective articles.
FALLOUT 2 14MM PISTOL PLUS
On the plus side, nearly every weapon in the game is viable for killing enemies now, including small guns and even melee. It also has a 20% bonus to hit, due to its small scope. ),Tesla Armor - 90/3 (Specialised energy absorbers give incredible reflection, but the material is still just metal. It also comes in clips of 25 rounds, which have a base sell price of $300.The completely useless description-less 9mm ammo has morphed into 9mm ball (same stats, different ID). There's no real downside, other than maybe a little added weight, but that shouldn't be a major issue. 223 ammo is pretty rare (and expensive) in the early areas.
Magnum and SMG would be a pretty damn good combo that'll work for a good while, and maybe a hunting rifle for when you might need it, but the. every other single.But fear not, for F2WR is modular and flexible.
FALLOUT 2 14MM PISTOL MODS
This page lists all armor and clothing in Fallout 2.: The content is not described in full detail … Since F2WR makes Molotovs quite useful, the two mods fill each other out perfectly.As for Shattered Destiny, and. Don't even think about taking on the Raiders until you and your friends are toting some serious hardware, perhaps even Power Armor. For weapons in other Fallout games, please see "Weapon". ),Brotherhood Armor - 40/06 (Plenty of shinyness and even better dischargers. Putting an extended magazine on it yields a capacity of 90 and ten bursts per reload.The FN FAL fires 11 bullets per burst, with or without a night sight. Name Damage Shoot modes Action points Ammo Weight Range Min. (3a) Solar Scorcher does Fire damage instead of Laser. Flick usually stocks 'em, and it uses the same ammo as the Desert Eagle (which a lot of enemies use) so it's not much harder to aqcuire than the 10mm bullets.Indeed. If you're using a burst mode shot, then multiply the damage per bullet for finding the total damage dealt.All unarmed weapons require 3 action points (4 aimed) and have a range of one hex.