The game involved collecting dinosaur eggs around the park itself within a real time 12 hour time limit, much like Prince of Persia. ]] Mega-CD/Sega CDĪ very distinctly different game was also released for the Sega Mega-CD developed by Sega of America that was a point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing. While the game was still a side-scrolling, platforming game, it was a completely different game from the Sega Genesis/Mega Drive. The Sega Master System and Game Gear versions, developed in Japan, differed greatly from the Sega Mega Drive/Genesis version, containing driving sequences using a jeep, and did not have the raptor choosable as a player character, only Grant. A new raptor must also make it off the island. Now he must deal not only with dinosaurs, but InGen as well. In it, Grant's helicopter (that he just escaped on in the first game) crashes. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Playing as each provides the user with an alternative story and level design. The Mega Drive/Genesis game, developed by BlueSky Software, can be played in two modes, either as Dr. Main article: Jurassic Park (Sega game)Two side scrolling platformer action game titled Jurassic Park were released, one on the Mega Drive/Genesis and the other on the Game Gear and Sega Master System. Main article: Jurassic Park (Sega game)=]] Game Cartridge= Lastly a version of Jurassic Park was released for PC: DOS and Amiga, which incorporated some isometric and first-person shooter gameplay, with notably improved resolution and artwork compared to the console versions. This plotline loosely resembled the novel, in which Alan Grant, Ellie Sattler, Robert Muldoon and Donald Gennaro (Muldoon does not enter the raptor nest) visit a Raptor nest to count eggs, and have gas grenades (which they do not use) as protection. For instance, the last objective in the games is to wipe out the Velociraptor nest with nerve gas grenades. The Nintendo versions used some plot elements of the novel. The Japanese version of the Super NES game was published by Jaleco. The player has to complete several objectives to beat the game and escape the island, such as turning on the park's power system and rebooting the main computers, as well as collecting raptor eggs. The Super NES version of Jurassic Park was also noted for being one of the few Super NES games to incorporate four-channel Dolby Surround.
Another variation was the Super NES version of Jurassic Park, which incorporated isometric gameplay for outside environments but used a first person perspective as if looking through a pair of night vision goggles for indoor environments. Several levels were notably absent on the Game Boy version. Jurassic Park released for the NES and Game Boy were isometric action adventure titles, with various goals that loosely follow the plot of the film. ]] Jurassic Park (1993) ]] OceanĪs the film was released, Ocean released three very distinct Jurassic Park games optimized for the different platforms.